Struct toml::ser::Serializer [] [src]

pub struct Serializer<'a> { /* fields omitted */ }
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Serialization implementation for TOML.

This structure implements serialization support for TOML to serialize an arbitrary type to TOML. Note that the TOML format does not support all datatypes in Rust, such as enums, tuples, and tuple structs. These types will generate an error when serialized.

Currently a serializer always writes its output to an in-memory String, which is passed in when creating the serializer itself.

Methods

impl<'a> Serializer<'a>
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Creates a new serializer which will emit TOML into the buffer provided.

The serializer can then be used to serialize a type after which the data will be present in dst.

Trait Implementations

impl<'a, 'b> Serializer for &'b mut Serializer<'a>
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The output type produced by this Serializer during successful serialization. Most serializers that produce text or binary output should set Ok = () and serialize into an [io::Write] or buffer contained within the Serializer instance. Serializers that build in-memory data structures may be simplified by using Ok to propagate the data structure around. Read more

The error type when some error occurs during serialization.

Type returned from [serialize_seq] for serializing the content of the sequence. Read more

Type returned from [serialize_tuple] for serializing the content of the tuple. Read more

Type returned from [serialize_tuple_struct] for serializing the content of the tuple struct. Read more

Type returned from [serialize_tuple_variant] for serializing the content of the tuple variant. Read more

Type returned from [serialize_map] for serializing the content of the map. Read more

Type returned from [serialize_struct] for serializing the content of the struct. Read more

Type returned from [serialize_struct_variant] for serializing the content of the struct variant. Read more

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Serialize a bool value. Read more

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Serialize an i8 value. Read more

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Serialize an i16 value. Read more

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Serialize an i32 value. Read more

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Serialize an i64 value. Read more

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Serialize a u8 value. Read more

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Serialize a u16 value. Read more

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Serialize a u32 value. Read more

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Serialize a u64 value. Read more

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Serialize an f32 value. Read more

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Serialize an f64 value. Read more

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Serialize a character. Read more

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Serialize a &str. Read more

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Serialize a chunk of raw byte data. Read more

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Serialize a [None] value. Read more

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Serialize a [Some(T)] value. Read more

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Serialize a () value. Read more

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Serialize a unit struct like struct Unit or PhantomData<T>. Read more

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Serialize a unit variant like E::A in enum E { A, B }. Read more

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Serialize a newtype struct like struct Millimeters(u8). Read more

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Serialize a newtype variant like E::N in enum E { N(u8) }. Read more

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Begin to serialize a variably sized sequence. This call must be followed by zero or more calls to serialize_element, then a call to end. Read more

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Begin to serialize a statically sized sequence whose length will be known at deserialization time without looking at the serialized data. This call must be followed by zero or more calls to serialize_element, then a call to end. Read more

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Begin to serialize a tuple struct like struct Rgb(u8, u8, u8). This call must be followed by zero or more calls to serialize_field, then a call to end. Read more

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Begin to serialize a tuple variant like E::T in enum E { T(u8, u8) }. This call must be followed by zero or more calls to serialize_field, then a call to end. Read more

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Begin to serialize a map. This call must be followed by zero or more calls to serialize_key and serialize_value, then a call to end. Read more

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Begin to serialize a struct like struct Rgb { r: u8, g: u8, b: u8 }. This call must be followed by zero or more calls to serialize_field, then a call to end. Read more

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Begin to serialize a struct variant like E::S in enum E { S { r: u8, g: u8, b: u8 } }. This call must be followed by zero or more calls to serialize_field, then a call to end. Read more

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Collect an iterator as a sequence. Read more

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Collect an iterator as a map. Read more

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Serialize a string produced by an implementation of Display. Read more