Trait pango::prelude::RendererExt [] [src]

pub trait RendererExt {
    fn activate(&self);
    fn deactivate(&self);
    fn draw_error_underline(&self, x: i32, y: i32, width: i32, height: i32);
    fn draw_glyph(&self, font: &Font, glyph: Glyph, x: f64, y: f64);
    fn draw_glyph_item<'a, P: Into<Option<&'a str>>>(
        &self,
        text: P,
        glyph_item: &mut GlyphItem,
        x: i32,
        y: i32
    ); fn draw_glyphs(&self, font: &Font, glyphs: &mut GlyphString, x: i32, y: i32); fn draw_layout(&self, layout: &Layout, x: i32, y: i32); fn draw_layout_line(&self, line: &LayoutLine, x: i32, y: i32); fn draw_rectangle(
        &self,
        part: RenderPart,
        x: i32,
        y: i32,
        width: i32,
        height: i32
    ); fn draw_trapezoid(
        &self,
        part: RenderPart,
        y1_: f64,
        x11: f64,
        x21: f64,
        y2: f64,
        x12: f64,
        x22: f64
    ); fn get_color(&self, part: RenderPart) -> Option<Color>; fn get_layout(&self) -> Option<Layout>; fn get_layout_line(&self) -> Option<LayoutLine>; fn get_matrix(&self) -> Option<Matrix>; fn part_changed(&self, part: RenderPart); fn set_color<'a, P: Into<Option<&'a Color>>>(
        &self,
        part: RenderPart,
        color: P
    ); fn set_matrix<'a, P: Into<Option<&'a Matrix>>>(&self, matrix: P); }

Required Methods

Implementors