Trait gio::prelude::SettingsExt
[−]
[src]
pub trait SettingsExt { fn apply(&self); fn bind<P: IsA<Object>>(
&self,
key: &str,
object: &P,
property: &str,
flags: SettingsBindFlags
); fn bind_writable<P: IsA<Object>>(
&self,
key: &str,
object: &P,
property: &str,
inverted: bool
); fn create_action(&self, key: &str) -> Option<Action>; fn delay(&self); fn get_boolean(&self, key: &str) -> bool; fn get_child(&self, name: &str) -> Option<Settings>; fn get_default_value(&self, key: &str) -> Option<Variant>; fn get_double(&self, key: &str) -> f64; fn get_enum(&self, key: &str) -> i32; fn get_flags(&self, key: &str) -> u32; fn get_has_unapplied(&self) -> bool; fn get_int(&self, key: &str) -> i32; fn get_range(&self, key: &str) -> Option<Variant>; fn get_string(&self, key: &str) -> Option<String>; fn get_strv(&self, key: &str) -> Vec<String>; fn get_uint(&self, key: &str) -> u32; fn get_user_value(&self, key: &str) -> Option<Variant>; fn get_value(&self, key: &str) -> Option<Variant>; fn is_writable(&self, name: &str) -> bool; fn list_children(&self) -> Vec<String>; fn list_keys(&self) -> Vec<String>; fn range_check(&self, key: &str, value: &Variant) -> bool; fn reset(&self, key: &str); fn revert(&self); fn set_boolean(&self, key: &str, value: bool) -> bool; fn set_double(&self, key: &str, value: f64) -> bool; fn set_enum(&self, key: &str, value: i32) -> bool; fn set_flags(&self, key: &str, value: u32) -> bool; fn set_int(&self, key: &str, value: i32) -> bool; fn set_string(&self, key: &str, value: &str) -> bool; fn set_strv(&self, key: &str, value: &[&str]) -> bool; fn set_uint(&self, key: &str, value: u32) -> bool; fn set_value(&self, key: &str, value: &Variant) -> bool; fn get_property_delay_apply(&self) -> bool; fn get_property_has_unapplied(&self) -> bool; fn get_property_path(&self) -> Option<String>; fn get_property_schema(&self) -> Option<String>; fn get_property_schema_id(&self) -> Option<String>; fn connect_changed<F: Fn(&Self, &str) + 'static>(&self, f: F) -> u64; fn connect_writable_change_event<F: Fn(&Self, u32) -> Inhibit + 'static>(
&self,
f: F
) -> u64; fn connect_writable_changed<F: Fn(&Self, &str) + 'static>(
&self,
f: F
) -> u64; }
Required Methods
fn apply(&self)
fn bind<P: IsA<Object>>(
&self,
key: &str,
object: &P,
property: &str,
flags: SettingsBindFlags
)
&self,
key: &str,
object: &P,
property: &str,
flags: SettingsBindFlags
)
fn bind_writable<P: IsA<Object>>(
&self,
key: &str,
object: &P,
property: &str,
inverted: bool
)
&self,
key: &str,
object: &P,
property: &str,
inverted: bool
)
fn create_action(&self, key: &str) -> Option<Action>
fn delay(&self)
fn get_boolean(&self, key: &str) -> bool
fn get_child(&self, name: &str) -> Option<Settings>
fn get_default_value(&self, key: &str) -> Option<Variant>
fn get_double(&self, key: &str) -> f64
fn get_enum(&self, key: &str) -> i32
fn get_flags(&self, key: &str) -> u32
fn get_has_unapplied(&self) -> bool
fn get_int(&self, key: &str) -> i32
fn get_range(&self, key: &str) -> Option<Variant>
fn get_string(&self, key: &str) -> Option<String>
fn get_strv(&self, key: &str) -> Vec<String>
fn get_uint(&self, key: &str) -> u32
fn get_user_value(&self, key: &str) -> Option<Variant>
fn get_value(&self, key: &str) -> Option<Variant>
fn is_writable(&self, name: &str) -> bool
fn list_children(&self) -> Vec<String>
fn list_keys(&self) -> Vec<String>
fn range_check(&self, key: &str, value: &Variant) -> bool
fn reset(&self, key: &str)
fn revert(&self)
fn set_boolean(&self, key: &str, value: bool) -> bool
fn set_double(&self, key: &str, value: f64) -> bool
fn set_enum(&self, key: &str, value: i32) -> bool
fn set_flags(&self, key: &str, value: u32) -> bool
fn set_int(&self, key: &str, value: i32) -> bool
fn set_string(&self, key: &str, value: &str) -> bool
fn set_strv(&self, key: &str, value: &[&str]) -> bool
fn set_uint(&self, key: &str, value: u32) -> bool
fn set_value(&self, key: &str, value: &Variant) -> bool
fn get_property_delay_apply(&self) -> bool
fn get_property_has_unapplied(&self) -> bool
fn get_property_path(&self) -> Option<String>
fn get_property_schema(&self) -> Option<String>
fn get_property_schema_id(&self) -> Option<String>
fn connect_changed<F: Fn(&Self, &str) + 'static>(&self, f: F) -> u64
fn connect_writable_change_event<F: Fn(&Self, u32) -> Inhibit + 'static>(
&self,
f: F
) -> u64
&self,
f: F
) -> u64