Trait gio::prelude::ActionGroupExt
[−]
[src]
pub trait ActionGroupExt { fn action_added(&self, action_name: &str); fn action_enabled_changed(&self, action_name: &str, enabled: bool); fn action_removed(&self, action_name: &str); fn action_state_changed(&self, action_name: &str, state: &Variant); fn activate_action<'a, P: Into<Option<&'a Variant>>>(
&self,
action_name: &str,
parameter: P
); fn change_action_state(&self, action_name: &str, value: &Variant); fn get_action_enabled(&self, action_name: &str) -> bool; fn get_action_parameter_type(
&self,
action_name: &str
) -> Option<VariantType>; fn get_action_state(&self, action_name: &str) -> Option<Variant>; fn get_action_state_hint(&self, action_name: &str) -> Option<Variant>; fn get_action_state_type(&self, action_name: &str) -> Option<VariantType>; fn has_action(&self, action_name: &str) -> bool; fn list_actions(&self) -> Vec<String>; fn connect_action_added<F: Fn(&Self, &str) + 'static>(&self, f: F) -> u64; fn connect_action_enabled_changed<F: Fn(&Self, &str, bool) + 'static>(
&self,
f: F
) -> u64; fn connect_action_removed<F: Fn(&Self, &str) + 'static>(&self, f: F) -> u64; fn connect_action_state_changed<F: Fn(&Self, &str, &Variant) + 'static>(
&self,
f: F
) -> u64; }
Required Methods
fn action_added(&self, action_name: &str)
fn action_enabled_changed(&self, action_name: &str, enabled: bool)
fn action_removed(&self, action_name: &str)
fn action_state_changed(&self, action_name: &str, state: &Variant)
fn activate_action<'a, P: Into<Option<&'a Variant>>>(
&self,
action_name: &str,
parameter: P
)
&self,
action_name: &str,
parameter: P
)
fn change_action_state(&self, action_name: &str, value: &Variant)
fn get_action_enabled(&self, action_name: &str) -> bool
fn get_action_parameter_type(&self, action_name: &str) -> Option<VariantType>
fn get_action_state(&self, action_name: &str) -> Option<Variant>
fn get_action_state_hint(&self, action_name: &str) -> Option<Variant>
fn get_action_state_type(&self, action_name: &str) -> Option<VariantType>
fn has_action(&self, action_name: &str) -> bool
fn list_actions(&self) -> Vec<String>
fn connect_action_added<F: Fn(&Self, &str) + 'static>(&self, f: F) -> u64
fn connect_action_enabled_changed<F: Fn(&Self, &str, bool) + 'static>(
&self,
f: F
) -> u64
&self,
f: F
) -> u64
fn connect_action_removed<F: Fn(&Self, &str) + 'static>(&self, f: F) -> u64
fn connect_action_state_changed<F: Fn(&Self, &str, &Variant) + 'static>(
&self,
f: F
) -> u64
&self,
f: F
) -> u64
Implementors
impl<O: IsA<ActionGroup> + IsA<Object>> ActionGroupExt for O